Blue Djinns Games

Showing posts with label puzzle genre. Show all posts
Showing posts with label puzzle genre. Show all posts
Tuesday, October 6, 2015
Beta out!
Hi everyone! I have some big news for you all. We’ve just released a beta version of our first game – How To Die – on Google Play. When we started this project, we didn’t even suspect it’s going to turn out so big. Featuring 45 levels (not counting tutorials) plus 15 bonus stages it was a real challenge to such a small game developer as Blue Djinns Games. But it’s not only about quantity. We’ve managed to create, I believe, a really innovative game incorporating both demanding puzzles and fun arcade sequences with lots of physics-based rampage that’s gonna make you waste long hours staring at your tablet and trying to figure out what the hell we want you to do.
Monday, September 28, 2015
Alpha tests start
Another milestone: alpha build of How To Die arrives on Google Play, so that people from outside of our company can contribute to the tests. Stay tuned for the open beta/RC tests! :)
Saturday, September 26, 2015
Gamers reaction to How To Die's trailer
Hi there! We haven't yet started any serious marketing actions (we will in the not too distant future!); we're preparing materials and so on. But we've decided to share info about our game on some forums with gamers in mind. We're glad to share with you some positive opinions on our product:
I am really impressed by the work that you guys are doing at Blue Djinns! How To Die might come with some simplistic graphics, but the physics and clever gameplay that it comes with is really amazing, to be frank! I will gladly download this game on all my devices to support your guys. All the best! HariK, gamemob.com
I absolutely love what I have seen in the trailer that you posted on your official website! The concept behind How To Die is really original and I am pretty sure that this game has the potential of doing really well out there. Keep working on the marketing and remember to get the trailer out there! All the best. coolgamerdude06, droidgamers.com
Thank you guys :) We'll do our best to bring How To Die to as many people as possible! :)
In the meantime, take a look at our trailer one more time:
I am really impressed by the work that you guys are doing at Blue Djinns! How To Die might come with some simplistic graphics, but the physics and clever gameplay that it comes with is really amazing, to be frank! I will gladly download this game on all my devices to support your guys. All the best! HariK, gamemob.com
I absolutely love what I have seen in the trailer that you posted on your official website! The concept behind How To Die is really original and I am pretty sure that this game has the potential of doing really well out there. Keep working on the marketing and remember to get the trailer out there! All the best. coolgamerdude06, droidgamers.com
Thank you guys :) We'll do our best to bring How To Die to as many people as possible! :)
In the meantime, take a look at our trailer one more time:
Friday, September 25, 2015
Gameplay with commentary
We've published our first gameplay with commentary on YouTube :) Hope you like it!
Tuesday, September 22, 2015
That's how you play How To Die!
Hi guys! Sorry we've been out of touch for a while. Our current efforts to debug the game as much as possible consumes most of our time. In the meantime, we'd like to share with you a screenshot from current How To Die build as picture tells more than a thousand words. We wish you equally perfect scores! :)
PS.: Sorry for this wild aspect ratio, this was taken while debuging on PC.
PS.: Sorry for this wild aspect ratio, this was taken while debuging on PC.
Saturday, August 29, 2015
How To Die gameplay trailer is out now!
OK, we should say "for some time" (3 days, to be specific) instead of "now" - but here it is, in all it's glory:
We're still in a full-phase development, but additionally we try to harness the marketing thing. We've started rather shy, with some well-know forums, just to sense best ways of communicating "hey, there is an awesome puzzle game that is coming out soon, and it is so f*cking innovative, that it even incorporates arcade challanges!". Or something like that ;)
Stay tuned as we'll soon tell you something about bonus levels :)
Stay tuned as we'll soon tell you something about bonus levels :)
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