Blue Djinns Games

Blue Djinns Games
Showing posts with label game dev. Show all posts
Showing posts with label game dev. Show all posts

Wednesday, October 14, 2015

Inside-out tests help develop How To Die

Hi guys!

We're polishing How To Die to release it in the best shape possible - and that moment is closer than you can expect!
As some of you knows, we've managed to establish close co-operation with PreLaunch.me. As a result, nearly 750 people pre-register for open beta test of How To Die:
Some of them shared their opinions on game with us. Most of the people feel that the game is too hard - but it's targeted at hardcore players indeed! We'd like to deliever something for that group of gamers, which - in our opinon - don't have enough representation on mobile platforms.
But we also would like to present How To Die to as many people as possible, so we've taken this voices into account and introduced some new features to the game. Two most important are:
1) additional instructional videos for the tutorials as the image (movie in this case) is worth more than a thousand words; for ex watch our tutorial on magic boxes:
2) items save/load in manipulation mode, so you don't have to place them over and over again - it really lessen the frustration!
So, it looks like we're adding features that haven't even been planned... But if you want your game to be playable and fun for users, you should always take their opinions seriously. And that's what we do in Blue Djinns Games :)

Tuesday, October 6, 2015

Beta out!

Hi everyone!  I have some big news for you all. We’ve just released a beta version of our first game – How To Die – on Google Play. When we started this project, we didn’t even suspect it’s going to turn out so big. Featuring  45 levels (not counting tutorials) plus 15 bonus stages it was a real challenge to such a small game developer as Blue Djinns Games. But it’s not only about quantity. We’ve managed to create, I believe, a really innovative game incorporating both demanding puzzles and fun arcade sequences with lots of physics-based rampage that’s gonna  make you waste long hours staring at your tablet and trying to figure out what the hell we want you to do.