Blue Djinns Games

Blue Djinns Games

Monday, September 28, 2015

Optimalization - first iteration

Last two days have been a real hard-working ones, with working hours from 7am to 2am next day!

Our friend, Piotr (thanks once again, hope the beer was good!), has joined us during the tests on the devices and brought his Dell Venue 8 (Intel Atom inside) and some of the latest Lenovo models featuring 1080p IPS display. We wish we worked on this kind of cutting-edge tablets, but to be sure that How To Die runs smoothly on older devices, we've tested it at the same time on our "beloved" 10-inch Kiano tablet (quad core supported by 2 GB of RAM, but apparently it isn't enough for clean Android install... chinese manufacturers, you know) and two other outdated Samsung Tabs (GT-P3110 and SM-T111; I'm grateful nobody forces me to use these on daily basis...). To raise the difficulty level we've decided to install How To Die on nearly broken Xperia J. We have taken memorial photos:



At first we took care of APK size, which initially was 113 MB. As some of you may know, Google Play only accepts a single APK package of size less or equal 50 MB. Our goal was to avoid splitting package into several separate ones; also, it's always convenient for a player to download less. So we've performed some magic within Unity and managed to cut the APK size to lucky 49,999 MB :)


How To Die was successfully uploaded to Google Play to conduct closed alpha tests. Single testing day supported with our friend's help and opinions resulted in adding nearly two pages to our bug report and new ideas; APK was upgraded from 1.0 to 1.3. What's good news for you? We'll reduce the difficulty level of How To Die :) On the other hand, we'll have something special for those that would like to swear like 10 f-words a minute ;) Stay tuned for more info. Good day!

Alpha tests start

Another milestone: alpha build of How To Die arrives on Google Play, so that people from outside of our company can contribute to the tests. Stay tuned for the open beta/RC tests! :)

Saturday, September 26, 2015

Gamers reaction to How To Die's trailer

Hi there! We haven't yet started any serious marketing actions (we will in the not too distant future!); we're preparing materials and so on. But we've decided to share info about our game on some forums with gamers in mind. We're glad to share with you some positive opinions on our product:

I am really impressed by the work that you guys are doing at Blue Djinns! How To Die might come with some simplistic graphics, but the physics and clever gameplay that it comes with is really amazing, to be frank! I will gladly download this game on all my devices to support your guys. All the best! HariK, gamemob.com

I absolutely love what I have seen in the trailer that you posted on your official website! The concept behind How To Die is really original and I am pretty sure that this game has the potential of doing really well out there. Keep working on the marketing and remember to get the trailer out there! All the best. coolgamerdude06, droidgamers.com

Thank you guys :) We'll do our best to bring How To Die to as many people as possible! :)

In the meantime, take a look at our trailer one more time:

Tuesday, September 22, 2015

That's how you play How To Die!

Hi guys! Sorry we've been out of touch for a while. Our current efforts to debug the game as much as possible consumes most of our time. In the meantime, we'd like to share with you a screenshot from current How To Die build as picture tells more than a thousand words. We wish you equally perfect scores! :)
PS.: Sorry for this wild aspect ratio, this was taken while debuging on PC.