Blue Djinns Games

Blue Djinns Games
Showing posts with label innovative. Show all posts
Showing posts with label innovative. Show all posts

Monday, September 28, 2015

Alpha tests start

Another milestone: alpha build of How To Die arrives on Google Play, so that people from outside of our company can contribute to the tests. Stay tuned for the open beta/RC tests! :)

Saturday, September 26, 2015

Gamers reaction to How To Die's trailer

Hi there! We haven't yet started any serious marketing actions (we will in the not too distant future!); we're preparing materials and so on. But we've decided to share info about our game on some forums with gamers in mind. We're glad to share with you some positive opinions on our product:

I am really impressed by the work that you guys are doing at Blue Djinns! How To Die might come with some simplistic graphics, but the physics and clever gameplay that it comes with is really amazing, to be frank! I will gladly download this game on all my devices to support your guys. All the best! HariK, gamemob.com

I absolutely love what I have seen in the trailer that you posted on your official website! The concept behind How To Die is really original and I am pretty sure that this game has the potential of doing really well out there. Keep working on the marketing and remember to get the trailer out there! All the best. coolgamerdude06, droidgamers.com

Thank you guys :) We'll do our best to bring How To Die to as many people as possible! :)

In the meantime, take a look at our trailer one more time:

Tuesday, September 22, 2015

That's how you play How To Die!

Hi guys! Sorry we've been out of touch for a while. Our current efforts to debug the game as much as possible consumes most of our time. In the meantime, we'd like to share with you a screenshot from current How To Die build as picture tells more than a thousand words. We wish you equally perfect scores! :)
PS.: Sorry for this wild aspect ratio, this was taken while debuging on PC.

Saturday, August 29, 2015

How To Die gameplay trailer is out now!

OK, we should say "for some time" (3 days, to be specific) instead of "now" - but here it is, in all it's glory:
We're still in a full-phase development, but additionally we try to harness the marketing thing. We've started rather shy, with some well-know forums, just to sense best ways of communicating "hey, there is an awesome puzzle game that is coming out soon, and it is so f*cking innovative, that it even incorporates arcade challanges!". Or something like that ;)
Stay tuned as we'll soon tell you something about bonus levels :)