Blue Djinns Games

Showing posts with label APK. Show all posts
Showing posts with label APK. Show all posts
Tuesday, October 6, 2015
Beta out!
Hi everyone! I have some big news for you all. We’ve just released a beta version of our first game – How To Die – on Google Play. When we started this project, we didn’t even suspect it’s going to turn out so big. Featuring 45 levels (not counting tutorials) plus 15 bonus stages it was a real challenge to such a small game developer as Blue Djinns Games. But it’s not only about quantity. We’ve managed to create, I believe, a really innovative game incorporating both demanding puzzles and fun arcade sequences with lots of physics-based rampage that’s gonna make you waste long hours staring at your tablet and trying to figure out what the hell we want you to do.
Monday, September 28, 2015
Optimalization - first iteration
Last two days have been a real hard-working ones, with working hours from 7am to 2am next day!
Our friend, Piotr (thanks once again, hope the beer was good!), has joined us during the tests on the devices and brought his Dell Venue 8 (Intel Atom inside) and some of the latest Lenovo models featuring 1080p IPS display. We wish we worked on this kind of cutting-edge tablets, but to be sure that How To Die runs smoothly on older devices, we've tested it at the same time on our "beloved" 10-inch Kiano tablet (quad core supported by 2 GB of RAM, but apparently it isn't enough for clean Android install... chinese manufacturers, you know) and two other outdated Samsung Tabs (GT-P3110 and SM-T111; I'm grateful nobody forces me to use these on daily basis...). To raise the difficulty level we've decided to install How To Die on nearly broken Xperia J. We have taken memorial photos:
At first we took care of APK size, which initially was 113 MB. As some of you may know, Google Play only accepts a single APK package of size less or equal 50 MB. Our goal was to avoid splitting package into several separate ones; also, it's always convenient for a player to download less. So we've performed some magic within Unity and managed to cut the APK size to lucky 49,999 MB :)
Our friend, Piotr (thanks once again, hope the beer was good!), has joined us during the tests on the devices and brought his Dell Venue 8 (Intel Atom inside) and some of the latest Lenovo models featuring 1080p IPS display. We wish we worked on this kind of cutting-edge tablets, but to be sure that How To Die runs smoothly on older devices, we've tested it at the same time on our "beloved" 10-inch Kiano tablet (quad core supported by 2 GB of RAM, but apparently it isn't enough for clean Android install... chinese manufacturers, you know) and two other outdated Samsung Tabs (GT-P3110 and SM-T111; I'm grateful nobody forces me to use these on daily basis...). To raise the difficulty level we've decided to install How To Die on nearly broken Xperia J. We have taken memorial photos:
At first we took care of APK size, which initially was 113 MB. As some of you may know, Google Play only accepts a single APK package of size less or equal 50 MB. Our goal was to avoid splitting package into several separate ones; also, it's always convenient for a player to download less. So we've performed some magic within Unity and managed to cut the APK size to lucky 49,999 MB :)
How To Die was successfully uploaded to Google Play to conduct closed alpha tests. Single testing day supported with our friend's help and opinions resulted in adding nearly two pages to our bug report and new ideas; APK was upgraded from 1.0 to 1.3. What's good news for you? We'll reduce the difficulty level of How To Die :) On the other hand, we'll have something special for those that would like to swear like 10 f-words a minute ;) Stay tuned for more info. Good day!
Alpha tests start
Another milestone: alpha build of How To Die arrives on Google Play, so that people from outside of our company can contribute to the tests. Stay tuned for the open beta/RC tests! :)
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