We’ve
managed to fix (almost) all the bugs reported by our beta-testers, we’ve
polished the levels (considerably changing some of them) and thoroughly tested
every aspect of the game that we could possibly imagine. As I mentioned in one
of previous posts on this blog, How To Die has grown beyond our boldest
expectations, so you should be prepared for long hours of quality gameplay.
Over the
course of last week or two, we’ve spent a lot of time gathering contact email
addresses of gaming websites and we plan to launch a full blown (zero-budget)
marketing campaign on Monday or so. Reviewers, tremble in fear of our spamming squad constantly littering
your mailbox with promotional materials! Let’s players, prepare yourselves for
tons of comments under your videos! And you, dear reader! We have a task for
you. If you like our game, you can join our spamming efforts and share How To
Die with your friends on social media or just recommend it to them, write to
your game-reviewing colleagues (if you have
any) or simply give the game a high
rating on its Google Play page. We really appreciate any help from our users, as our internet ranger powers are strictly
limited.
We can’t wait
to here some opinions of the first players and we’re very impatient to hear
from you. You can contact us from inside the game, by clicking the right icon
in the main menu, or simply share your thoughts with us at contact@bluedjinnsgames.com.
The production process of HTD has been a great pleasure for us and we hope that
you’ll get at least as much pleasure from playing it. After all, we’re here to
entertain you.
While
hoping for a great success of How To Die, we have to move on and start thinking
about the next Blue Djinns Games production. Will it be a bloody pit fighting
multiplayer, finger-breaking arcade tap-the-screen-as-fast-as-you-can challenge
or a brain-wrecking puzzler? The time will show (time and our financial
results, to be honest). We’ll also start a technological Kickstarter-funded
project that will result in the most
useful holiday gadget that you can imagine (you’ll here some more about it when
we’ll have a working prototype).
OK, that’s
a lot more text than I wanted to produce initially. So I’ll end here and once
again direct you to the Google Play page.
Have fun!
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